Analysis of Rust’s Weapons by a Firearms Expert

by | Sep 30, 2023 | Vanguard IRA | 27 comments

Analysis of Rust’s Weapons by a Firearms Expert




Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of the Rust, including the MP5 submachine gun, a variant on the infamous ‘Shovel-AK’, as well as a whole load of ridiculous hand-crafted firearms.

In the latest video in the Firearm Expert Reacts series, Jonathan Ferguson–a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries–breaks down the guns of Rust and compares them to their real-life counterparts.

If you’re interested in seeing more of Jonathan’s work, you can check out more from the Royal Armouries right here. –

If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. –

And if you would like to become a member of the Royal Armouries, you can get a membership here. –

You can either purchase Jonathan’s book here –

Or at the Royal Armouries shop here –

#rustsguns #royalarmouries…(read more)


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Firearms Expert Reacts to Rust’s Guns

Rust, the popular multiplayer survival adventure game, is known for its harsh and unforgiving environment, where players must scavenge resources and defend themselves against threats, including other players. The game features a wide range of guns, each with its own characteristics and capabilities. As a firearms expert, I took a closer look at Rust’s guns to evaluate their realism and effectiveness.

One of the key aspects to consider when reviewing firearms in video games is their accuracy in terms of real-life counterparts. Rust features an array of firearms, including pistols, shotguns, assault rifles, sniper rifles, and even big heavy machine guns. Overall, the game does a commendable job in replicating various firearm models. From the Glock 17 to the AK-47, many of the weapons in Rust resemble their real-life versions quite closely, with realistic designs, shapes, and attachments.

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However, while the visual representation of the guns is impressive, it’s important to assess their functionality. In Rust, the guns can be divided into three categories: handguns, rifles, and heavy machine guns. Let’s examine each category individually.

Handguns in Rust offer a decent variety, ranging from semi-automatic pistols like the Glock 17 or the MP5 pistol to revolvers such as the Python. In general, these guns are reasonably accurate, stable, and powerful. However, where the game falls short is in the way it simulates recoil. Recoil plays a vital role in real-life firearms, affecting accuracy, control, and handling. Unfortunately, Rust’s guns lack the realistic recoil patterns that one would expect, making shooting a bit too easy and less authentic than it should be.

Moving on to rifles, the game features classics such as the AK-47 and M249, as well as the modern LR-300 or the SAR. The developers have made efforts to incorporate realistic features, such as magazine capacities and firing rates. However, the modifiable attachments, which can significantly alter a gun’s performance, seem to have an overemphasized impact. In real-life scenarios, attachments do affect a firearm’s characteristics, but not to the extent that we witness in Rust. Additionally, the weapon sway while aiming down sights could be more accurately represented.

Lastly, the heavy machine guns in Rust, including the M2 Browning and the M249, bring a sense of power to the game. These weapons are depicted with high damage output, as they should be. However, the reloading and overheating mechanics fall short of replicating real-life experiences. In reality, machine guns require specialized skills to reload efficiently, and they can easily overheat with prolonged use. Rust could benefit from incorporating these aspects for a more authentic experience.

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Overall, Rust provides an enjoyable and immersive experience when it comes to firearms, with close attention paid to the visual details and a good selection of weapons. However, to enhance realism, the game could make adjustments to factors such as recoil, the impact of attachments, and reloading mechanics.

It’s important to remember that Rust is ultimately a game, and certain compromises are made for the sake of gameplay balance and enjoyable experiences. Nevertheless, as a firearms expert, I appreciate the effort made by the developers to create realistic-looking firearms and their attempts to accurately represent their functionalities.

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27 Comments

  1. James Wilsoon

    The reason the recoil on certain guns are a bit off is because it it was straight or realistic people who spend too much time practicing will get too used to the patterns of the recoil creating an unfairness in the game towards newer players so recoil has lots of different patterns to make it harder to learn to keep it fair, and to detect cheaters easier.

  2. Alex Çollins

    ITS ALWAYS THE TUBES

  3. Ghost87

    Jonathan is the man!!!

  4. Barto TV

    just react to Hunt Showdown weapons xD

  5. Daniel Boatright

    The 5.56 rounds bouncing is a thing, at least in the US Army.

    On many of our qualification ranges, the sensors in the targets may be worn out, so the solution is to shoot the ground in front of the target so between the bullet fragments and dirt kicked up, its enough to trigger the sensor

  6. KINGDAVID420

    But they don't want games "teaching" kids

  7. David James

    He was using explosive ammo on the M249

  8. Pengyu Du

    I know I’m 2 years late but I still want to type this, React pavlov VR

  9. Christian Vazquez

    Jonathan is so educated it blows my mind. Yo m friend have spark a goal in me, I WILL MASTER ONE ATLEAST ONE SUBJECT TO ITS FULLEST!!!

  10. Billybobjoe

    Hes not a fire arms expert if hes in England because they took those rights already

  11. Johnery

    7:27 that's actually ammo specifically made to explode and destroy stuff

  12. Charles

    "firearm expert" but he does not know the difference between an m4 and an ar-15

  13. John Faust Azur

    Hey you got wrong two revo on rust

  14. Goji1

    For the Rust pump shotgun, is it possible that the spring being displayed is the magazine tube spring to keep tension on the shells.

  15. Grimalkin Felidae

    Missed HMLMG, M92 and M39 among a few others! Need a part two with those, revvies, L96, etc. cause this is fascinating <3

  16. Joshbackwards

    anyone tryina duo or trio on rust rn tho? i got tier 2 bp's on rustoria. lmk

  17. Allah

    “With a rock” its called a flint and you should know that… cmon

  18. Florida Dad

    "Northern Island Terrorist"….is that the British name for Irish Republican Army? I'm going to look it up, but before I do I'm going to make that guess.

  19. Jax Kraaij

    That was explosieve ammo nor 556

  20. Workhorse

    8:25 Complain about the IRA if Thatchers dead!

  21. Diggy Robinson

    The first gun, maybe the rock was being used t like the hammer of a revolver

  22. Asylum

    that point where he's explaining shoulder recoil…. man if only I had seen this back when I was teaching kids to shoot, that's so brilliant.

  23. Morse Apple

    I know there is a reason for it, but I love that their is one weapon who's real life counter part is not directly named.

  24. RustPainClips

    would of been cool to see the thoughts on L9

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