The Rewritten Title: “Daemonic Connections (Book 3) – Dodging Towers and Pillars in the Savage World of P10S Anabeisos”

by | Jul 18, 2023 | TIPS Bonds | 23 comments

The Rewritten Title: “Daemonic Connections (Book 3) – Dodging Towers and Pillars in the Savage World of P10S Anabeisos”




P10S Anabeisos Savage — A quick vid showing how to resolve Bonds 3 and some easy ways to dodge Towers/Pillars.
–Gameplay from FFXIV version 6.4

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track used:
WAR OH! – Zuntata…(read more)


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Daemoniac Bonds (Bonds 3) + Tower/Pillar Dodges | P10S Anabeisos Savage

Final Fantasy XIV has always been known for providing challenging content for both casual and hardcore players. One such example is the savage version of the P10S Anabeisos raid, which requires precise coordination and execution to overcome.

One crucial mechanic in this raid is the Daemoniac Bonds, which players must manage effectively to succeed. In this mechanic, players are randomly paired with another teammate and bound by ethereal bonds. Throughout the fight, players must break these bonds and switch partners to avoid lethal damage.

To accomplish this, communication is crucial. Players must coordinate with their partners to break bonds at the right time. Timing is of the essence, as breaking bonds too early or too late can result in severe damage or even a wipe. Additionally, players must be aware of their surroundings and the positioning of their bonds, as breaking the wrong bond can lead to disaster.

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Another essential aspect of this fight is the Tower/Pillar Dodges mechanic. A series of towers will spawn throughout the encounter, shooting out projectiles that players must dodge. These projectiles hit hard, and getting hit can spell doom for the raid party.

To successfully navigate this mechanic, players must have excellent spatial awareness and reaction time. They must be mindful of their positioning and the towers’ pattern, quickly moving to avoid the projectiles. It can be a daunting task, requiring precise movement and split-second decision-making.

Knowing when to use movement abilities, such as dashes or jumps, is essential in dodging these projectiles effectively. Players must also be vigilant and react promptly, taking note of any changes in the tower pattern and adjusting their movements accordingly.

Mastering both the Daemoniac Bonds and Tower/Pillar Dodges mechanics is necessary to emerge victorious in the P10S Anabeisos savage raid. It requires a high level of teamwork, coordination, and individual skill to overcome the challenges presented.

Fortunately, with practice and perseverance, players can hone their abilities and conquer this savage encounter. Communication, adaptability, and quick reflexes are the keys to success. As with any challenging raid, patience and persistence are essential, as it may take multiple attempts to perfect the mechanics and achieve victory.

The P10S Anabeisos savage raid, with its Daemoniac Bonds and Tower/Pillar Dodges mechanics, is an excellent example of Final Fantasy XIV’s commitment to providing engaging and challenging content for its player base. It demands the best from players, forcing them to push their limits and work together to achieve greatness.

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So, gather your fellow adventurers, sharpen your reflexes, and embark on the journey to conquer the P10S Anabeisos savage raid. It’s a test of skill, coordination, and tenacity that will surely provide an exhilarating experience for those brave enough to face its trials.

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23 Comments

  1. OmegaHunter08

    Unrelated to the video but nonetheless something I have been wondering about. What kind of pattern did you personally use for post HH spreads for bonds? I feel like PF is wholly unprepared for that one as Hector completely missed the possibility of role stacks being as much an option as partner stacks. And there is no standard for it really.

  2. Nyftl

    I don’t know you always have these absolute bangers of music for you guides but, I’m loving it.

  3. Kurho Oni

    waitinhg for your guide on p11s Dark and light 😀

  4. Valeera Sanguinar

    Love your guides, so stylish and the diagrams are very clean and go right into examples.

  5. HEX:PowerBottomFeng

    Why would you do a video for one of them and not all of them knowing the first one is a party finder killer

  6. WarriorWerchii

    To help with Stack > Spread, the group next to the half room dividing line can also move into that half to give a bit more extra room to the others

  7. Ed MCasual

    Party Finder: "That sign can't stop me because I can't read!"

  8. Anyxi

    God these visuals always help so much. Thank you ❤

  9. romand271

    people say Harrowing Hell is the hardest mechanic in p10s, I'd argue bonds 3 is the hardest instead

  10. ari

    thank u

  11. KerygmaLIVE

    Really appreciate your videos.

  12. Sightless

    Every Joonbob video expands my music playlist.

  13. Taiyaki

    i see joon does not endorse the 2 sacrifice method

  14. MentalistC

    Hi, can you link the OST used please ? searching for it did not show this particular remix

  15. Mercury Greaves

    Posted in our time of need! A healer LB3 "sac strat" raid plan has been making the rounds in PF and we must not let it become the norm!

  16. RT Bear

    The problem is not the mechanic, its doing the mechanic while playing Among Us.

  17. AlejandroAugust

    Every single time Joonbob proves rhat he has immaculate music taste. Also thank you for the guide!

  18. Nimoot

    Yarp, learned this a week ago from Eksu.

  19. AMelonCucumber

    I’m genuinely confused why everyone is pushing Supports L, DPS R, the people have such a long run there’s not enough time to collapse and adjust for bits, instead Supports N and DPS S mean a shorter distance to run, so you get to your spot faster, giving you an extra second or two to adjust for bits.

    It’s not that PF doesn’t know how, the distance of this strat means you need to get to your spot and not miss. Which is harder to do than it needs to be, it’s just not good.

  20. dracon214

    Worth noting that when spreads are second you can actually use horizontal space on the side of the arena that was cleaved by the ray, giving whichever role is against the wall a bit more breathing room.

  21. Bloomin

    based joonbob strikes again

  22. YunYunHakusho

    This will help my static immensely. Thanks so much for all the hard work you do with these guides!

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